#ifndef SGRENDERER_H_
#define SGRENDERER_H_

#include "Color.h"
#include "Camera.h"
#include "SGNode.h"

namespace Lame3d
{
	class SGRenderer
	{
		public:
			SGRenderer();
			~SGRenderer();
			
			void Render(SGNode &root, Camera &c);
			
			const Color& ClearColor() const;
			void ClearColor(const Color &c);
			
		protected:
			Color clearColor;
	};
}

#endif /*SGRENDERER_H_*/
